
“To be frank, the Switch version brought the house down,”Ī significant portion of Gungeon‘s sales success can be attributed to a strong performance in the Asian market, where the game’s strong localisation was well-received.

“We hoped it was going to do well, and we thought it would do pretty well, we knew our window was pretty good – we were just laughing, I mean we were very happy, very happy with that many sales.” “To be frank, the Switch version brought the house down,” Crooks said. In fact, earlier this year, Enter the Gungeon featured on Nintendo’s top-ten list of indies sold. Considering Gungeon broke the one million sales mark across all platforms in mid-2017, well before the Switch release – and has now cracked at least 1.1 million sales on Steam alone – it’s fair to say the Switch version is performing strongly. Packed with addictive twin-stick roguelike action and adorable humanoid bullets, Gungeon has firmly entrenched itself as one of the most popular indie hits in recent years.Īt PAX Australia 2018, we had the absolute pleasure of interviewing Dave Crooks from Dodge Roll, the talented dev team behind Gungeon, the game where you attempt to find the gun capable of killing the past.Ĭommencing with a look at the astounding success of Gunegon on the Nintendo Switch, which sold over 75,000 copies in its first two weeks on the eShop back in December 2017, Crooks mentioned the Switch version’s current week-to-week sales are close to matching the Steam version.

The following is a feature based on an interview with Dodge Roll’s Dave Crooks conducted by Chris Button and Paul Roberts at PAX Australia 2018.
